torstai 1. elokuuta 2019

Gametable mood images

Just for the fun of it, here are some 'fake' mood images from the gametable.





Hexagonal Modular Gametable: Part 3: Set-up mock-ups

A view of the board, with some houses & other pieces of terrain thrown in
As the gameboard is in the 'presentable' -stage, I decided to throw in some actual terrain pieces, to see how the whole thing would come together. Using the age-old method of selecting what was easiest to reach I grabbed some old stuff from the storage, and began littering the surface of the gametable. Some of the stuff had suffered from the storage, some was even unfinished (whaaat???), but for this purpose it was alright. So, without further ado, here's some images from the dress rehersal:





And for the fun of it, some close-up pics:




tiistai 30. heinäkuuta 2019

Hexagonal Modular Gametable: Part 2

I can't believe anyone's more surprised than me that we're finally at this stage...

Slow and steady wins the race, they say. Well, I can't comment on the steady, but slow this project has been, that's for sure. But finally we are at a stage that I can show some recent developements. There's still a hell a lot to be done, that's for sure, and I still don't know where I'm going to fit this thing when it's ready, but without further delay: the Hexagonal Modular Gametable, in an not-quite-finished but in a kinda-usable/presentable-stage:




As you know, Bob, the original idea was to have each of the triangular pieces to be double-sided, so that on the one side there would be the 'negative' terrain feature, such as a section of a canal, and the other side would be just plain. This would increase the potential combinations quite a bit, so that no two board set-ups needed to be the same. So far, these pieces are only single-sided, but even so the idea comes well across. The end-parts, or the edges of the canal also work well enough, forming a 'bridge' when two edges meet, or otherwise giving an illusion that the canal just continues below the surface.



So that's it. Next I think I'll scourge some of my old terrain, and try some quick setups, to see how the board looks 'live'.


maanantai 5. lokakuuta 2015

28mm Barricades - Now in colour!

After some quickie paintjob, here are my barricades, almost ready for the table. The basing is till a bit undone, as I haven't yet made up my mind just what shade my gaming board will eventually be, and I will finish these up then to mach up.





...and here are some action shots. Just because.



sunnuntai 27. syyskuuta 2015

Hexagonal Modular Gametable: Part 1: Preliminary Designs

One of the Eternal Projects of mine has been building a game table for to be used in the Ruins and Ratmen games. The table should be small enough to fit into our living room, small also for storage purposes, of modular design for an easy setup, and the modules should contain depth, since I've always thought that a table where you can build terrain only upward lacks something. So when my wife got fed up with a round table, about one meter in diameter, my brain switched gears.

First thing to do was to trim the edges of the table, so that a hexagon remained, each side having a length of 50 cm. So the gaming surface would consist of six triangular terrain blocks, with different surface definitions on either side of the block. As the gaming setup would be that of a ruined medieval-esque city, my initial idea was to have canal sections of different layout on one side, and flat surface on the other. That setup would allow for a lot of variation when setting up the table, and yet I would initially need to make just six blocks. The hexagonal design would also give the opportunity to set up three-way battles as easily as skirmishes of two sides.

The canals would be needed to set up so that the 'end' sections would be at the middle point of the triangle sides, so that when two sections would end up side by side, it would seem that the canal was continuous, and the spot where the sections meet would look like a small bridge crossing the canal. The end part of the canal should also be designed so that it would seem to just continue beneath the surface of the tile, in effect becoming a sewer. Thus it would not matter how the different blocks were assembled, the gaming board would look natural and uniform.

Initially, my intention was to build the triangular blocks from styrofoam or some similar material, but as I was doing mock-ups of the canal walls from HirstArts blocks, I realised that styrofoam by itself might not be robust enough for this purpose. Also, the thought of cutting straight lines and 60° angles to styrofoam suddenly begun to lose its appeal. And even if I were to manage to cut the pieces right, they would be quite fragile, even if one considers just the storaging of the tiles. So, even though I am by no means a carpenter, I decided to build the tiles from wooden strips of 2"x 1", with fibreboard as the 'surface' of the tiles. The biggest challenge would of course be in keeping the angles and therefore the whole tiles uniform in shape and size, in all dimensions. And in all honesty this means that the overall construction must have some tolerance to allow for some faults during the construction, since they're inevitable, especially since I don't have access to any woodworking shop but have to rely on my meager DIY tools.


lauantai 26. syyskuuta 2015

A couple of 28mm scale barricades

Having managed to increase the 'ratmen' portion of the Ruins & Ratmen -project, I was inspired to make some advancement on the first part of the name also. From the very beginning of this project, I had wanted to make some barricade-style terrain, but somehow never managed to actually make any. But after the skaven, I felt that it was time to tackle this obstacle as well. So, I cut some fibreboard to 1"x3" pieces, filed the edges round, and dived in to my parts pile to dig up some stuff to use. At first, I envisioned the the barricades to be built mainly from stones and wooden beams from the collapsed buildings, but after a while I began to want some more hastily constructed ones. It required some scratchbuilding, but soon I had a table and a couple of benches made, and the first barricade was practically done. The metal barrels and cartwheels gave the pieces some weight, in addition to adding some more interesting shapes overall, and the HirstArts small bricks and ruined fieldstone pieces anchor these terrain elements visually to the rest of the City in Ruins -style.



After the first one was done, the rest kind of just happened. The hardest part was to find a suitable figure for the dragged-down statue; I would have liked to make it with a 40mm - 1/32 scale figure, but could not find any suitable one, and in the end decided to use some old 25mm Grenadier figure. I still kind of want to do a similar set-up with a bigger figure, but I think It will be a singular terrain piece at that point.
Next step is to spray on some black basecoat, and then it's painty time!

sunnuntai 20. syyskuuta 2015

6 Skavenslaves painted



For a blog where one big portion of content is themed Ruins and Ratmen, there has been a dearth of the latter in presentation. A big reason for this is simply that most of my Skaven figures predate this blog - well, some of them predate the Internet - although, to be honest, some of them are in a state that would need a good cleanup to be presentable. However, there were several Skaven figures on my to do -list, late arrivals and eBay finds that I just haven't gotten around to paint, and after I had finished with the Vampire spawn, I decided to give these guys a go.

If memory serves, these hail from the 6th edition of WFB. They are a little bit smaller than the bulk of my Skaven, which mostly consists of the WFB 3rd edition era Jes Goodwin figures, but don't stand out too badly and in fact help to break up the monotony of the figures. I intended to use them with WFRP, and now they are going to fill up the Trooper slots in Ruins and Ratmen.

For me, these were a quick job, finishing six figures in just a couple of evenings. Well, there was nothing fancy in the colour scheme, and they were quite small figures so I might have overlooked some tiny details. But I have to say that painting six similar figures on one go is kind if maximum for me, which does not bode well for the 9 Red Box Lesser Undead (zombies) next on the queue. Although they will have even simpler colour scheme...