torstai 1. elokuuta 2019
Hexagonal Modular Gametable: Part 3: Set-up mock-ups
A view of the board, with some houses & other pieces of terrain thrown in |
As the gameboard is in the 'presentable' -stage, I decided to throw in some actual terrain pieces, to see how the whole thing would come together. Using the age-old method of selecting what was easiest to reach I grabbed some old stuff from the storage, and began littering the surface of the gametable. Some of the stuff had suffered from the storage, some was even unfinished (whaaat???), but for this purpose it was alright. So, without further ado, here's some images from the dress rehersal:
And for the fun of it, some close-up pics:
tiistai 30. heinäkuuta 2019
Hexagonal Modular Gametable: Part 2
I can't believe anyone's more surprised than me that we're finally at this stage... |
Slow and steady wins the race, they say. Well, I can't comment on the steady, but slow this project has been, that's for sure. But finally we are at a stage that I can show some recent developements. There's still a hell a lot to be done, that's for sure, and I still don't know where I'm going to fit this thing when it's ready, but without further delay: the Hexagonal Modular Gametable, in an not-quite-finished but in a kinda-usable/presentable-stage:
As you know, Bob, the original idea was to have each of the triangular pieces to be double-sided, so that on the one side there would be the 'negative' terrain feature, such as a section of a canal, and the other side would be just plain. This would increase the potential combinations quite a bit, so that no two board set-ups needed to be the same. So far, these pieces are only single-sided, but even so the idea comes well across. The end-parts, or the edges of the canal also work well enough, forming a 'bridge' when two edges meet, or otherwise giving an illusion that the canal just continues below the surface.
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