Next up on the Oldgate Constabulary, I deemed that the PCs might need some extra muscle from time to time, and decided to give them a fighter companion. Here I had a bit of a problem with the ability scores, as I did not quite want to go with the 'tough, dumb brute' archetype, although Shimmie here clearly veers to that direction. But rather than being the drooling 'Yes, Boss' doorstop, Shimmie is streetwise rather than booksmart, and although he bores easily with theory and extensive planning, he can and does use tactics. I also see him actually reinforcing the stereotype intentionally, to gain edge against less savvy opponents. I am somewhat tempted to actually bump up the mental stats a bit, and lower the Dexterity score.
Shimmie was also created using the default ability scores. And since his backstory was inspired by the Midnight Oil song Jimmy Sharman's Boxers, I gave him a slightly modified Gladiator background, although in a way a Folk Hero might have worked as well. And like with Wilf, for the ease of play I chose him the Champion fighter archetype, which gives mostly static bonuses.
Although Shimmie is rather easy-going and even cheerful in familiar company, he's quite reluctant to talk about his past before joining the Watch, for which he has quite respect for.
I'm also considering implementing a house rule that allows the final blow to render the target unconscious rather that dead to only apply to weapons causing bludgeoning damage. Any other weapon can be used in this way too, but they are less suited for it and thus attacks to knock out are done with disadvantage with these weapons.
Ei kommentteja:
Lähetä kommentti